Ever since I attended UC-Irvine’s Active Learning Institute and earned their Course Design Certificate, I’ve been a huge proponent of flipped classrooms. I’m incredibly passionate about innovating in teaching techniques, and run a flipped classroom structure with very little lecturing (5-30 minutes max per 3 hour class) and lots of discussions and pair programming activities. I create all of my game development class material from scratch, including my syllabi, lectures, tutorials, reading material, discussion activities, coding activities, and coding homework. My courses also foster student community through group activities and projects and through the use of student Learning Assistants in class.

I also run a Director’s Workshop for students who are running their own game teams to help them learn and practice creative direction skills in a supportive student community.

If you’re a UCI student looking for resources, check out our class site for GDIM 31-32-33.

If you’re looking for a teacher or professor for game development classes or a volunteer/mentor for a game dev event, don’t hesitate to reach out to me. P.S: I would love to bring my experience as an indie game designer to classrooms and teach more general game design, narrative design, visual design, and entrepreneurship courses. Also, my engineering specialization was tech art, and I’d LOVE to teach a class on it!

Classes as Adjunct Professor

  • GDIM 31: Introduction to Programming for Games, UC-Irvine, F24, F25, F26

  • GDIM 32: Intermediate Programming for Games, UC-Irvine, W25, W26

  • GDIM 33: Coding In Game Engines, UC-Irvine, S25, S26

  • IN4MATX 133: User Interaction Software, UC-Irvine, F26

  • GA 208: Scripting For Game 2, Laguna College of Art + Design, F26

  • CISG 110: Introduction to Programming for Computer Games, Fullerton College, F25

Service

My passion for community involvement started well before I considered a career in academia. I experienced the difficulties of being a gender minority in the Computer Science major and in the game development community in the American south during college, which I responded to by founding a student organization called Women in Computer Science. To this day, mentoring underrepresented communities in the game industry remains one of my top career priorities.

  • Judge, Independent Games Festival

    • Events in 2024 & 2025

    • Selected as a judge for the annual IGFs, an awards show held at the Game Developer’s Conference.

    • Rated dozens of games in every award category, left notes and participated in discussions on the game’s ratings.

  • Tutorial writer, game development blog

    • Wrote 36 different tutorials on game development- mainly in shader programming, procedural mesh generation, and game industry careers- for my totally free blog lindenreidblog.com. As of August 2026, the blog has over 378k hits and 194k unique visitors, with popular posts like the simple water shader tutorial garnering over 50k views.

  • Mentor, UC Irvine Capstone Game Project Course

    • Select quarters during 2019, 2020, & 2021

    • Volunteered through Blizzard and independently as a mentor for UCI’s final project-based course for game development students. Guided student teams in building a game, including providing mentorship in project organization, game feedback, game engineering & architecture, and pursuing careers in games.

  • Mentor, Judge, & Speaker, UCLA QWER Hacks

    • Events yearly 2020-2024

    • For four years since the inception of the queer-focused, MLH-qualifying hackathon QWER Hacks, I’ve been involved in multiple different roles including a mentor, judge, and speaker, mentoring college students on game industry careers and helping them navigate being queer in tech.

  • Mentor, Code Coven Elevate

    • November- December 2020

    • Selected by Code Coven to mentor for their inaugural incubator-like Elevate program. Met with a game development team to give feedback on the game the team was building and provide resources for skill improvement and career development.

  • General Chair, Blizzard LGBTQ Network Leadership Team

    • 2019-2020

    • As a Blizzard employee, was selected to serve on the LGBTQ Network Leadership team. My biggest project was organizing and running a volunteer event for the Orange County LGBTQ Center in February 2020, in which Blizzard employees painted a new mural on the Center’s building. Also consulted on LGBTQ-related topics for Blizzard teams, including game design and narrative content.

  • Guild Leader, Glitch Power Leveling Program

    • GDC 2019

    • Was selected by Glitch as a mentor for their mentorship program at GDC in 2019. Designed an itinerary for and attended the conference with a college student studying game development to help her get the most out of the conference, including connecting her with industry members, helping her find relevant talks and events, and coordinating a local studio tour.

  • President & Founder, LSU Women in Computer Science

    • 2015-2016

    • Founded and ran student organization Women in Computer Science. We held a 48-hour game jam in November 2015 that had over 100 volunteers and participants and raised over $4000 in funding. WICS also held events throughout the school year, including workshops, panels, socials, and group study sessions.

Speaking engagements

Conferences, events & talks

Student-lead events

  • Speaker, Cal Women In Gaming Game Jam at UC Berkley, March 2022

  • Panelist, UC Irvine Queer Games Industry Panel, Feb 2020

  • Panelist, UCLA Society of Women Engineers Diversity Panel, May 2020

  • Mentor, LSU Women in Computer Science Game Jam, 2017

Guest lecturing

  • Guest Lecturer, UC Santa Cruz Game Design Studio II class, March 2023

  • Guest Lecturer, Drury University Game Design class, Nov 2020

  • Guest Lecturer, UCI Capstone Game Project class, April 2020

  • Guest Lecturer, UCI Capstone Game Project class, Feb 2019