Command & Conquer: Rivals & Star Wars: Galaxy of Heroes
2016-2017
I worked at EA as an intern in college on popular mobile collector game Star Wars: Galaxy of Heroes and full-time after college on C&C: Rivals.
On Rivals, I worked in an in-house engine with C++, and wrote gameplay code, shaders, tools, and engineered a system to manage the lifetime of VFX. On Galaxy of Heroes, I wrote a Unity tool for QA to analyze the battle and damage systems.
Iām pretty sure my credit on Galaxy of Heroes is the reason why people keep hiring me to make mobile free-to-play versions of beloved sci-fi and PC gaming franchises, which fans of course love⦠Never read the YouTube comments.